robowiener



total posts: 372
updated: 18.2 hours ago

robowiener
Posted: 18.2 hours ago
mrmelonbread: [Sega Saturn] Rockman 8 Metal Heroes - Opening
robowiener
Posted: 114.2 hours ago
oldgamemags: Nintendo Spaceworld 99 Guide Book - What is an ‘N64DD’, and how to use it.
robowiener
Posted: 114.2 hours ago
suppermariobroth: Unlicensed clothing depicting a crossover between Mario and Street Fighter.
robowiener
Posted: 115.4 hours ago
quokkacemetery: shitty-car-mods-daily DO NOT interact
robowiener
Posted: 115.5 hours ago
f-g-p: f-g-p: K. Roolin’ Reblogging for this very special day.
robowiener
Posted: 115.6 hours ago
exdragonith: SSBU - Shovel Knight While I wish he was an actual fighter, I’m happy he made it at least. Congrats, Yacht Club Games!
robowiener
Posted: 115.7 hours ago
offugu: a tribute to that big fucking bee
robowiener
Posted: 115.7 hours ago
suppermariobroth: Comparison between the complexities of Mario’s first in-game 3D model from Super Mario 64 and his most complex model to date, from Super Mario Odyssey. With 14,375 triangles, the Super Mario Odyssey model is over 17 times more complex than the Super Mario 64 model with 838 triangles. In fact, there are roughly half as many triangles in the mustache of Super Mario Odyssey’s model as there are in the entire Super Mario 64 model.
robowiener
Posted: 115.7 hours ago
suppermariobroth: Top: In his video “Walls, Floors, & Ceilings Part 3“, youtube.com user “UncommentatedPannen“ presents the discovery of a small invisible wall in a tunnel in the Tall, Tall Mountain slide in Super Mario 64. He then posits that this wall could have been a sign with a left-pointing arrow during the game’s development. Bottom: After extensive research, I have found video evidence that confirms this theory. A video recorded of a beta version of Super Mario 64 shows this exact tunnel, and it has a left arrow sign in the precise spot where the invisible wall is in the finished game. (Source)
robowiener
Posted: 115.7 hours ago
nintendo: Make sure to stay hydrated out there in the hot weather. To help you keep cool, here’s some concept art from Bubblaine in the Seaside Kingdom from Super Mario Odyssey. The champagne gold tone gives it an elegant resort vibe!
robowiener
Posted: 115.8 hours ago
suppermariobroth: Margin illustrations from a Japanese guide for Super Mario Kart. (Source: Super Mario Kart Shogakukan Guide (Japan), APE, 1992)
robowiener
Posted: 115.9 hours ago
notanothersonicblog: Robotnik and Snivley at the Mobius King Harkinian Impersonation Contest, doing the ‘Mah Boi’.
robowiener
Posted: 262.1 hours ago
n64thstreet: Dire, Dire diorama from Super Mario 64 Complete.